Course Title: "Introduction to Design Patterns" This course introduces mechanisms to create object-oriented algorithms, as opposed to merely object-oriented data. Particular emphasis is given to how multi-threading affects the design and use of design patterns. This course focuses on examining and studying sample code from real projects. It starts with the commonly known design pattern examples and then goes into detail with more examples from real projects. Emphasis is on applying the concept of design patterns to large, complex software engineering projects. Who should take this course?
Upon completion of this course, participants will have learned how these important concepts and patterns fit into the software development process, and how they can be leveraged to solve our design problems most efficiently. All of the examples and case studies will in C++; however, most of these design patterns can be implemented in Java and some of them can be implemented in C. All participants are urged to purchase a copy of the text book upon which this training is based, namely: Design Patterns: Elements of Reusable Object-Oriented Software By Erich Gamma, Richard Helm, Ralph Johnson, and John M. Vlissides The hard copy version is: ISBN: 0-201-63361-2, Copyright: 1995 Approx $55US The CDROM version is ISBN: 0-201-63498-8, Copyright: 1998 Approx $35US. The textbook is widely referred to as GoF (rhymes with "cough", which stands for Gang-of-Four) because no one can remember the authors' names: Erich Gamma, Richard Helm, Ralph Johnson, John M. Vlissides. All of the GoF Design Patterns are introduced and discussed. Examples not found in the GoF book are included for most of the design patterns. Creational Patterns
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